U4GM Where to Find Exodus Modules. What Tips Work Best

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3 horas 12 minutos antes #35720 por RamveerAlam560@gmail.com
U4GM Where to Find Exodus Modules. What Tips Work Best Publicado por RamveerAlam560@gmail.com
If you've been running Speranza since Arc Raiders landed, you'll hit the same wall sooner or later: you've got the aim, you've got the routes, and you still can't craft the stuff you actually want because you're short on Exodus Modules, the same ones you'll see listed alongside other ARC Raiders Items players keep chasing for mid-to-late progression.
 Exodus Modules are Epic rarity for a reason. They're heavy at 1kg, and the stack limit is stingy—three max—so your bag fills up fast. That's when it gets messy: you find a fourth, you start playing inventory Tetris, and that's usually the exact moment a patrol drifts in or another squad hears the commotion. Yeah, they sell for decent Raider Coins, but most people regret cashing them out because blueprints keep asking for them. Want to build something like the Tempest SMG or step toward bigger guns? You're going to need modules. Same deal for the Hullcracker I sniper: it's not just metal and gun parts, it's a module too, and that's where progress slows to a crawl.
 If you want consistency, go to the Rocket Assembly at the Acerra Spaceport. Don't waste time checking every office and side room because someone on an old guide said so. You want the large hangar tucked in the launchpad area, and yeah, it can be a 5–10 minute jog depending on spawn. Get inside, deal with the Pops (those annoying melee drones), and don't let Fireballs blow up right next to you. Keep it quick. The longer you fight, the more noise you make, and Spaceport is the kind of place where somebody's always watching a lane.
 In the back northern corner of that hangar, there's a cluster of red lockers that's been way more dependable than anything else I've tested. Most runs, one locker coughs up an Exodus Module, and sometimes you'll snag Magnetic Accelerators nearby too. Just don't get greedy. Spaceport's wide open, and it's built for snipers to farm people who stop moving. If it's turning into a sweat fest, look for those half-moon circle icons on the map instead. Stella Montis or the Buried City can be calmer, even if the loot's more of a dice roll.
 When the locker run doesn't pan out, recycling keeps you in the game. Grab Geiger Counters, Spectrum Analyzers, and Ion Sputters whenever you see them, then break them down and take what you can get. The real trick, though, is playing like you don't trust extraction. Use your Safe Pocket. Put the first module you find in there and leave it alone, then keep looting. That way, even if you get clapped on the way out, you've still made progress and can get back to crafting sooner, or decide it's time to buy ARC Raiders weapons for the loadout you're trying to build instead of grinding another night.

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