Arc Raiders – Lure Grenade Achievement Guide

  • WildFern
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1 hora 48 minutos antes #35784 por WildFern
What does the Lure Grenade actually do?

Short answer:
It creates noise that attracts nearby ARC machines and makes them focus their attacks on the grenade instead of you.

In practice:

The grenade sticks to surfaces.

It makes continuous sound for about 15 seconds.

Any ARC unit within roughly 50 meters will investigate and usually start shooting the lure.

The machines do not immediately return to you unless you make noise or get too close.

The Lure Grenade does not deal damage. Its value is purely control: positioning enemies where you want them.

What is the Lure Grenade achievement asking for?

The exact wording may vary, but most versions of the achievement come down to:

“Successfully use Lure Grenades to distract ARC units during combat or traversal.”

In practical terms, the game is usually checking for one or more of these:

ARC enemies change their target to the lure.

You avoid detection or break line of sight because of the distraction.

Enemies are pulled away from an area you then move through.

In some cases, ARC units kill other ARC units while focusing on the lure.

It is not about throwing the grenade.
It is about what happens after you throw it.

Why do players fail this achievement even when using the grenade?

The most common reasons are:

Throwing it too close to themselves
The ARC still sees or hears you, so the lure does not become the main target.

Using it when enemies are already locked on
If the ARC is fully engaged with you, the lure has less effect. It works best before detection or right after breaking line of sight.

Poor placement
Throwing it in open ground often does nothing. The sound needs to come from a spot the ARC can clearly path to or shoot.

Standing still and waiting
The game usually expects you to take advantage of the distraction, not just watch it happen.

Where should you throw the Lure Grenade?

Good locations:

Behind solid cover, so the ARC cannot see you anymore.

Around corners, doorways, or alley entrances.

On walls or objects that are visible to the ARC from a distance.

Near other ARC patrol routes, so more units are pulled in.

Bad locations:

At your own feet.

In wide open spaces with no cover.

Too far away from any ARC activity.

Directly into a group that is already shooting you.

A good rule:
If the ARC can see you and the lure at the same time, the lure is less effective.

How do you trigger the achievement more reliably?

Here is a simple, repeatable method:

Scout first.
Identify 1–3 ARC units and their movement paths.

Position yourself behind cover.
Break line of sight before using the grenade.

Throw the lure slightly past the ARC’s patrol route.
This encourages movement and attention shift.

Wait for the reaction.
You should see:

Targeting lasers change.

Gunfire directed at the lure.

Units walking toward the sound.

Move while they are distracted.
Cross the area, flank, loot, or reposition.

Repeat if needed.
Multiple successful distractions usually count better than one long one.

The achievement often progresses faster when you use several lures in one match instead of relying on a single perfect throw.

Does combat matter, or is stealth enough?

Both can work, but stealth is more consistent.

In combat:

The ARC may ignore the lure if you are dealing damage.

Aggressive movement and shooting reduce the chance of the distraction being registered.

In stealth or repositioning:

The AI is more likely to fully commit to the lure.

The game clearly recognizes the change in enemy focus.

If you are actively farming the achievement, avoid heavy fighting during the distraction window.

How many Lure Grenades should you bring?

Realistically:

2–3 per run is ideal.

More than that adds weight with diminishing returns.

Fewer than two often feels unreliable.

They stack up to three, and the weight is low enough that they fit well into most loadouts.

Many experienced players craft them in batches and keep them ready, especially when focusing on progression challenges.

Some players who want faster progression choose to buy arc raiders items instead of farming all components, especially when they are short on Speaker Components or Electrical Parts. It saves time, but the gameplay usage still matters more than how you obtained the grenade.

What ARC types work best for this achievement?

Medium and heavy ARC units are usually better than small drones.

Reasons:

They react more noticeably to sound.

They stay focused on the lure longer.

Their pathing is easier to predict.

Fast, light units often re-acquire you quickly, which can reduce credit toward the achievement.

Can ARC units kill each other with the lure?

Yes, and this helps.

When multiple ARC units are drawn to the same point, crossfire happens.
If they damage or destroy each other while focused on the lure, it often counts as a very clean “successful distraction” event.

You do not need to deal the damage yourself.

Common mistakes to avoid

Throwing the grenade and staying exposed.

Using it as a panic tool while already surrounded.

Expecting instant results without repositioning.

Wasting lures on single, isolated ARC units.

Think of the Lure Grenade as a planning tool, not an emergency button.

Is the Lure Grenade useful after the achievement?

Yes. Many players stop using it after they unlock the achievement, but it remains one of the most efficient control tools in the game:

Safe looting in high-risk zones.

Splitting large patrol groups.

Escaping bad engagements.

Creating temporary safe paths.

The achievement simply teaches you how to use it properly.

Final practical advice

If you want the achievement with minimal frustration:

Use the grenade before you are detected.

Always combine it with movement.

Favor areas with cover and multiple ARC units.

Repeat small, clean distractions instead of chasing perfect setups.

The Lure Grenade rewards patience and positioning, not speed or aggression.

Unlock Secrets:   Arc Raiders Blaze Grenade: How to get and use

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